AI Insights · Timothy · April 2024
Top 5 io Games on iOS in South America Q1 2024
Discover the performance of the top 5 io games on iOS in South America during Q1 2024, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 io games on iOS in South America showed varied performance in terms of weekly downloads, revenue, and active users. Here are the key insights for each game based on data from Sensor Tower.
slither.io from Lowtech Studios LLC experienced steady downloads, starting at around 26K in the first week of January and ending at approximately 23K by the end of March. The game maintained a consistent number of active users, beginning with roughly 68K and peaking at about 68K again in the last week of March. Revenue remained minimal, with a slight peak of $3 in the last week of February.
Snake.io - Fun Online Snake by Kooapps saw weekly downloads fluctuating between 16K and 23K throughout the quarter. Active users ranged from 109K to 127K, with a noticeable peak in the last week of February. Weekly revenue was relatively stable, averaging around $300, with minor fluctuations.
Paper.io 2 from Voodoo showed a significant increase in downloads mid-quarter, reaching a high of approximately 26K in early March. Active users remained steady at around 30K to 40K. Revenue saw a gradual increase, peaking at $621 in the last week of March.
Snake Clash! by Supercent, Inc. displayed a consistent rise in downloads, starting at 5.6K and reaching about 6.8K by the end of March. Active users also increased steadily from around 10K to 19K. Revenue remained modest, with a peak of $339 in the third week of January.
Hole.io from Voodoo saw weekly downloads varying between 2.7K and 5.7K, with a peak in late January. Active users fluctuated, starting at about 18K and ending at approximately 15K. Revenue remained stable, averaging around $150 to $200 weekly.
For more detailed insights and data, visit Sensor Tower.